You can surrender your weapons to the Overseer and leave peacefully, or you can kill him and fight your way out, upsetting his daughter (your oldest friend).
It’s an enforced hour of exposition, following the main character from birth, literally, until their teenage years when they escape, or are expelled from, the vault.
The Vault 101 sequence at the beginning isn’t so great. I’m still finding new things and hearing new lines of dialogue, even now. The locations and quests are always the same, but doing them in a different order, choosing different paths and using different weapons, makes it feel almost like a new experience. Stepping out onto that hill, watching the vista fade into view, I still feel a rush of excitement-even though, after hundreds of hours in the Capital Wasteland, I know it inside out.
I thought it was time for another journey through the nuke-battered ruins of Washington DC.